Zii is a system-on-a-chip architecture for high-demand media applications, featuring numerous discrete processing elements, officially presented on January the 8th, 2009. Creative Technology Ltd. announced the formation of ZiiLABS, with the combination of 3DLABS and resources drawn from the largest product group in Creative, the “Personal Digital Entertainment” group. Engadget reports: “If, despite our warning, you were still hoping that the Zii was some sort of new form factor media player or maybe even a futuristic computer that could morph and change shape as needed, prepare to be a bit disappointed”. That being said, the concept itself is still intriguing.
Archive for June, 2009
Academic Earth is an organization founded by Richard Ludlow, with the goal of giving everyone on earth access to a world-class education. As more and more high quality educational content becomes available online for free, what are the real barriers to achieving a world class education? Academic Earth’s team is working to identify these barriers and find innovative ways to use technology to increase the ease of learning.
A meme is a postulated unit or element of cultural ideas, symbols or practices, and is transmitted from one mind to another through speech, gestures, rituals, or other imitable phenomena. Richard Dawkins first introduced the word in “The Selfish Gene” (1976) to discuss evolutionary principles in explaining the spread of ideas and cultural phenomena.
The following are two videos dealing with memetics, which also present considerations about informatics, technology and human development.
Sugar Learning Platform promotes collaborative learning through activities that encourage critical thinking, the heart of a quality education. Designed from the ground up especially for children, it offers an alternative to traditional “office-desktop” software. Sugar is the core component of a worldwide effort to provide every child with equal opportunity for a quality education. Available in 25 languages, Sugar’s Activities are used every school day by almost one-million children in more than forty countries. Originally developed for the One Laptop per Child XO-1 netbook, Sugar runs on most computers. Sugar is free and open-source software.
A growing number of groups are working to educate the public on what happens to their discarded, old computers and why they may want to take more precautions when disposing them. What many of us don’t realize is that our electronics and other household electrical gadgets are potentially harmful, being a mix of heavy metals and toxic chemicals. A bunch of webpages about e-waste with simple (yet useful) practical informations, was found on HowStuffWorks.
Narrowing down the most important topics in science and technology is no easy task considering that it is our sciences and technological breakthroughs that are leading us both into and out of global climate change. Add to that the task of choosing the best for that category. We’ve considered long and hard, and have gathered together some of the best objects, concepts, people and resources that we want people to know about and consider.
DEMO-net is a Network of Excellence project funded under the European Commission’s sixth framework programme: Information Society Technologies IST (FP6-2004-27219). The project started 1 January 2006 and will be funded for 4 years. The overarching objective of DEMO-net is to strengthen scientific, technological and social research excellence in eParticipation by integrating the research capacities of individuals and organisations spread across Europe. The intention is to advance the way research is carried out in Europe with respect to quality, efficiency, innovation and impact to overcome the currently fragmented approach to eParticipation in this important European research area. The network with this overall objective will provide a major contribution to the strategic goals set by the European Council. DEPP joined DEMO-net as an associate member, in order to contribute with its experience in developing technological solutions and experimenting on-site.
PEP-NET is a European network of all stakeholders active in the field of eParticipation. PEP-NET includes public bodies, solution providers and citizen organizations as well as researchers and scientists. The network is open to all organizations willing and actively trying to advance the idea and use of eParticipation in Europe. The project aims to help overcome fragmentation and promote best practice by connecting established and experienced eParticipation players and networks throughout Europe as a critical first step. The objective of this project is to achieve critical mass for the establishment of a Pan European eParticipation Network (PEP-NET). Such a network will act as a repository and disseminator of good practice and exchange of experience, and be a visible resource for all interested parties across the European Union. DEPP is a member of the network.